Methods.

Journey Mapping.
2 min read

Journey Mapping.

We discuss how Journey Mapping is used to provide a bird's eye view of a user's process to accomplish their goals.

Wireframing.

Wireframing.

3 min read

A simple visual of your product or website that allows team members to communicate the structure of your product.

Storyboarding.

Storyboarding.

1 min read

We discuss how storyboarding helps designers immerse into the users world in order to develop products or services that address their needs and pain points.

Mental Modelling.

Mental Modelling.

2 min read

Anticipate how design decisions might facilitate future behaviours.

User Personas.

User Personas.

1 min read

We discuss how personas can help create an accurate representation of key audience groups.

Design Hypothesis.

Design Hypothesis.

2 min read

A method that allows for an idea to be put to test in order to uncover the root cause of an outcome.

Design Pattern Library.

Design Pattern Library.

2 min read

Create an asset library to use as a guideline throughout a project. This library can be used to create efficiency in your workflow while helping maintain the consistency of a project.

Prototyping.

Prototyping.

2 min read

A quick and easy way to sketch out your idea either on paper or digitally to find the common errors, get feedback from user experiences to create a functional product.

Site Mapping.

Site Mapping.

3 min read

Organising a website vastly improves the user experience. It can also lead to some unique opportunities to guide users through various funnels with ease and added effectiveness.

Solution Sketching.

Solution Sketching.

2 min read

We discuss how a simple sketching exercise can be used to align team communication prior to the prototyping phase of a project.

Cognitive Walkthrough.

Cognitive Walkthrough.

2 min read

A quick and easy method to identify common problems when users aren't immediately accessible.

Heuristic Evaluation.

Heuristic Evaluation.

2 min read

We discuss a useful method to discover large usability problems at speed without additional research.

Hopes and Fears.

Hopes and Fears.

2 min read

Akin to establishing anti-goals, mapping out fears alongside hopes can be an invaluable exercise for project management.

Contextual Inquiry.

Contextual Inquiry.

2 min read

To improve practices it is important to have full context and understanding of how and why users do what they do.

Affinity Diagrams.

Affinity Diagrams.

2 min read

Also known as 'The KJ-Method', named after inventor Jiro Kawakita. This allows groups to quickly reach a consensus on priorities of subjective, qualitative data.

Lean Coffee.

Lean Coffee.

2 min read

A contemporary take on meeting structures is to arrive without agenda, and collectively create a collective format in line with the entirety of the group.

Stakeholder and User Interviews.

Stakeholder and User Interviews.

2 min read

The human-centric approach is crafted with genuine data from your target audience. This interview methodology is highly advantageous for aligning your path to growth, and success.

Dot Voting.

Dot Voting.

2 min read

A method to facilitate better group decision making, which in turn leads to action through considered consensus.

Five Whys.

Five Whys.

2 min read

A method to build a deeper understanding of a problem and the audience it impacts.

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